extends "BaseEntity.gd"
class_name MoveEnity

func _init():
    self.position = Vector2(self.x,self.y);

    var texture = ImageTexture.new();
    var image = Image.new();
    image.load("res://icon.png");
    texture.create_from_image(image);
    self.texture = texture;

    self.xv = 50;
    self.yv = 50;


func onMouse(_mouseEvt):
        pass
